Depletion Design

As part of transmediale 2013 BWPWAP, I participated in a panel on the newly published text, Depletion Design: A Glossary of Network Ecologies, edited by Carolin Wiedemann & Soenke Zehle. Fellow contributors Marie-Luise Angerer and David M. Berry discussed aspects of depletion and exhaustion during the panel. My contribution covered the topics of “Natural History” and “Salvage,” which draw on my work on electronic waste in Digital Rubbish: A Natural History of Electronics.

Overall, the glossary explores ideas and practices of exhaustion, and includes an impressive range of contributors and contributions on everything from Algorithmic Architecture to Dirt Research.

The text is published through the Theory on Demand series (no. 8) by the Institute of Network Cultures in Amsterdam (2012).

Download a pdf of the Depletion Design glossary (Creative Commons license, Attribution-NonCommercial-ShareAlike).

Contributors include: Marie-Luise Angerer (Cyborg), Franco ‘Bifo’ Berardi (Exhaustion, Soul Work), David M. Berry (On Terminality), Zach Blas (Queer Darkness), Drew S. Burk (Grey Ecology), Gabriella Coleman (Anonymous), Heidi Rae Cooley (Ecologies of Practice),┬áSebastian Deterding (Playful Technologies, Persuasive Design), Jennifer Gabrys (Natural History, Salvage), Johannes Grenzfurthner & Frank A. Schneider (Hackerspace), Eric Kluitenberg (Sustainable Immobility), Boyan Manchev (Disorganisation, Persistence),┬áLev Manovich (Software), Sonia Matos (Wicked Problems), Jason W. Moore (Crisis), Timothy Morton (Ecology without Nature), Anna Munster (Digital Embodiment), Eduardo Navas (Remix[ing] Re/Appropriations), Brett Neilson (Fracking), Sebastian Olma (Biopolitics, Creative Industries, Vitalism), Jussi Parikka (Dust Matter), Luciana Parisi (Algorithmic Architecture), Judith Revel (Common), Ned Rossiter (Dirt Research), Sean Smith (Information Bomb), Hito Steyerl (Spam of the Earth)